Loading README.md +3 −2 Changes for README.md: 3 added lines, 2 removed lines. Original line number Diff line number Diff line Loading @@ -160,15 +160,16 @@ The default sound is `RingtoneManager.TYPE_NOTIFICATION`. But an specific sound The sound must be a absolute or relative Uri pointing to the sound file. ```javascript /** * Plays the sound if the notification pop's up * Plays the `beep.mp3` sound if the notification pop's up */ window.plugin.notification.local.add({ sound: 'res/sounds/beep.mp3' }); window.plugin.notification.local.add({ "android.resource://" + package_name + "/raw/beep" }); /** * Plays the `RingtoneManager.TYPE_ALARM` sound */ window.plugin.notification.local.add({ sound: 'TYPE_ALARM' }); ``` **Note:** Images or sounds must be placed into the res-folder and not into the assets-folder. ### Notification sound on iOS The sound must be located in your project's resources and must be a caf file. Loading Loading
README.md +3 −2 Changes for README.md: 3 added lines, 2 removed lines. Original line number Diff line number Diff line Loading @@ -160,15 +160,16 @@ The default sound is `RingtoneManager.TYPE_NOTIFICATION`. But an specific sound The sound must be a absolute or relative Uri pointing to the sound file. ```javascript /** * Plays the sound if the notification pop's up * Plays the `beep.mp3` sound if the notification pop's up */ window.plugin.notification.local.add({ sound: 'res/sounds/beep.mp3' }); window.plugin.notification.local.add({ "android.resource://" + package_name + "/raw/beep" }); /** * Plays the `RingtoneManager.TYPE_ALARM` sound */ window.plugin.notification.local.add({ sound: 'TYPE_ALARM' }); ``` **Note:** Images or sounds must be placed into the res-folder and not into the assets-folder. ### Notification sound on iOS The sound must be located in your project's resources and must be a caf file. Loading