Add a reference to `ReactNativeVideo` to your main application project. From Visual Studio 2015:
1. Right-click main application project > Add > Reference...
2.
UWP: Check `ReactNativeVideo` from Solution Projects.
WPF: Check `ReactNativeVideo.Net46` from Solution Projects.
* UWP: Check `ReactNativeVideo` from Solution Projects.
* WPF: Check `ReactNativeVideo.Net46` from Solution Projects.
**MainPage.cs**
@@ -143,6 +171,7 @@ using System.Collections.Generic;
...
```
</details>
## Usage
@@ -155,28 +184,25 @@ using System.Collections.Generic;
ref={(ref)=>{
this.player=ref
}}// Store reference
rate={1.0}// 0 is paused, 1 is normal.
volume={1.0}// 0 is muted, 1 is normal.
muted={false}// Mutes the audio entirely.
paused={false}// Pauses playback entirely.
resizeMode="cover"// Fill the whole screen at aspect ratio.*
repeat={true}// Repeat forever.
playInBackground={false}// Audio continues to play when app entering background.
playWhenInactive={false}// [iOS] Video continues to play when control or notification center are shown.
ignoreSilentSwitch={"ignore"}// [iOS] ignore | obey - When 'ignore', audio will still play with the iOS hard silent switch set to silent. When 'obey', audio will toggle with the switch. When not specified, will inherit audio settings as usual.
progressUpdateInterval={250.0}// [iOS] Interval to fire onProgress (default to ~250ms)
onBuffer={this.onBuffer}// Callback when remote video is buffering
onEnd={this.onEnd}// Callback when playback finishes
onError={this.videoError}// Callback when video cannot be loaded
onFullscreenPlayerWillPresent={this.fullScreenPlayerWillPresent}// Callback before fullscreen starts
onFullscreenPlayerDidPresent={this.fullScreenPlayerDidPresent}// Callback after fullscreen started
onFullscreenPlayerWillDismiss={this.fullScreenPlayerWillDismiss}// Callback before fullscreen stops
onFullscreenPlayerDidDismiss={this.fullScreenPlayerDidDismiss}// Callback after fullscreen stopped
onLoadStart={this.loadStart}// Callback when video starts to load
onLoad={this.setDuration}// Callback when video loads
onProgress={this.setTime}// Callback every ~250ms with currentTime
onEnd={this.onEnd}// Callback when playback finishes
onError={this.videoError}// Callback when video cannot be loaded
onBuffer={this.onBuffer}// Callback when remote video is buffering
onTimedMetadata={this.onTimedMetadata}// Callback when the stream receive some metadata
style={styles.backgroundVideo}/>
// Later to trigger fullscreen
this.player.presentFullscreenPlayer()
// Disable fullscreen
this.player.dismissFullscreenPlayer()
// To set video position in seconds (seek)
this.player.seek(0)
@@ -192,49 +218,201 @@ var styles = StyleSheet.create({
});
```
-* *For iOS you also need to specify muted for this to work*
***"inherit" (default)** - Use the default AVPlayer behavior
***"ignore"** - Play audio even if the silent switch is set
***"obey"** - Don't play audio if the silent switch is set
```javascript
// Within your render function, assuming you have a file called
// "background.mp4" in your expansion file. Just add your main and (if applicable) patch version
<Videosource={{uri:"background",mainVer:1,patchVer:0}}// Looks for .mp4 file (background.mp4) in the given expansion version.
rate={1.0}// 0 is paused, 1 is normal.
volume={1.0}// 0 is muted, 1 is normal.
muted={false}// Mutes the audio entirely.
paused={false}// Pauses playback entirely.
resizeMode="cover"// Fill the whole screen at aspect ratio.
repeat={true}// Repeat forever.
onLoadStart={this.loadStart}// Callback when video starts to load
onLoad={this.setDuration}// Callback when video loads
onProgress={this.setTime}// Callback every ~250ms with currentTime
onEnd={this.onEnd}// Callback when playback finishes
onError={this.videoError}// Callback when video cannot be loaded
style={styles.backgroundVideo}/>
Platforms: iOS
// Later on in your styles..
varstyles=Stylesheet.create({
backgroundVideo:{
position:'absolute',
top:0,
left:0,
bottom:0,
right:0,
},
});
#### muted
Controls whether the audio is muted
***false (default)** - Don't mute audio
***true** - Mute audio
Platforms: all
#### paused
Controls whether the media is paused
***false (default)** - Pause the media
***true** - Don't pause the media
Platforms: all
#### playInBackground
Determine whether the media should continue playing while the app is in the background. This allows customers to continue listening to the audio.
***false (default)** - Don't continue playing the media
***true** - Continue playing the media
To use this feature on iOS, you must:
*[Enable Background Audio](https://developer.apple.com/library/archive/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionBasics/AudioSessionBasics.html#//apple_ref/doc/uid/TP40007875-CH3-SW3) in your Xcode project
Determine whether the media should continue playing when notifications or the Control Center are in front of the video.
***false (default)** - Don't continue playing the media
***true** - Continue playing the media
Platforms: iOS
#### poster
An image to display while the video is loading
<br>Value: string with a URL for the poster, e.g. "https://baconmockup.com/300/200/"
Platforms: all
#### posterResizeMode
Determines how to resize the poster image when the frame doesn't match the raw video dimensions.
***"contain" (default)** - Scale the image uniformly (maintain the image's aspect ratio) so that both dimensions (width and height) of the image will be equal to or less than the corresponding dimension of the view (minus padding).
***"center"** - Center the image in the view along both dimensions. If the image is larger than the view, scale it down uniformly so that it is contained in the view.
***"cover"** - Scale the image uniformly (maintain the image's aspect ratio) so that both dimensions (width and height) of the image will be equal to or larger than the corresponding dimension of the view (minus padding).
***"none"** - Don't apply resize
***"repeat"** - Repeat the image to cover the frame of the view. The image will keep its size and aspect ratio. (iOS only)
***"stretch"** - Scale width and height independently, This may change the aspect ratio of the src.
Platforms: all
#### progressUpdateInterval
Delay in milliseconds between onProgress events in milliseconds.
Default: 250.0
Platforms: all
### rate
Speed at which the media should play.
***0.0** - Pauses the video
***1.0** - Play at normal speed
***Other values** - Slow down or speed up playback
Platforms: all
Note: For Android MediaPlayer, rate is only supported on Android 6.0 and higher devices.
#### repeat
Determine whether to repeat the video when the end is reached
***false (default)** - Don't repeat the video
***true** - Repeat the video
Platforms: all
#### resizeMode
Determines how to resize the video when the frame doesn't match the raw video dimensions.
***"none" (default)** - Don't apply resize
***"contain"** - Scale the video uniformly (maintain the video's aspect ratio) so that both dimensions (width and height) of the video will be equal to or less than the corresponding dimension of the view (minus padding).
***"cover"** - Scale the video uniformly (maintain the video's aspect ratio) so that both dimensions (width and height) of the image will be equal to or larger than the corresponding dimension of the view (minus padding).
***"stretch"** - Scale width and height independently, This may change the aspect ratio of the src.
Platforms: Android ExoPlayer, Android MediaPlayer, iOS, Windows UWP
#### selectedTextTrack
Configure which text track (caption or subtitle), if any, is shown.
```
selectedTextTrack={{
type: Type,
value: Value
}}
```
Example:
```
selectedTextTrack={{
type: "title",
value: "English Subtitles"
}}
```
Type | Value | Description
--- | --- | ---
"system" (default) | N/A | Display captions only if the system preference for captions is enabled
"disabled" | N/A | Don't display a text track
"title" | string | Display the text track with the title specified as the Value, e.g. "French 1"
"language" | string | Display the text track with the language specified as the Value, e.g. "fr"
"index" | number | Display the text track with the index specified as the value, e.g. 0
Both iOS & Android offer Settings to enable Captions for hearing impaired people. If "system" is selected and the Captions Setting is enabled, iOS/Android will look for a caption that matches that customer's language and display it.
If a track matching the specified Type (and Value if appropriate) is unavailable, no text track will be displayed. If multiple tracks match the criteria, the first match will be used.
Platforms: Android ExoPlayer, iOS
#### stereoPan
Adjust the balance of the left and right audio channels. Any value between –1.0 and 1.0 is accepted.
***-1.0** - Full left
***0.0 (default)** - Center
***1.0** - Full right
Platforms: Android MediaPlayer
#### useTextureView
Output to a TextureView instead of the default SurfaceView. In general, you will want to use SurfaceView because it is more efficient and provides better performance. However, SurfaceViews has two limitations:
* It can't be animated, transformed or scaled
* You can't overlay multiple SurfaceViews
useTextureView can only be set at same time you're setting the source.
***false (default)** - Use a SurfaceView
***true** - Use a TextureView
Platforms: Android ExoPlayer
#### volume
Adjust the volume.
***1.0 (default)** - Play at full volume
***0.0** - Mute the audio
***Other values** - Reduce volume
Platforms: all
### Additional props
To see the full list of available props, you can check the [propTypes](https://github.com/react-native-community/react-native-video/blob/master/Video.js#L246) of the Video.js component.
- By default, iOS 9+ will only load encrypted HTTPS urls. If you need to load content from a webserver that only supports HTTP, you will need to modify your Info.plist file and add the following entry:
This will look for an .mp4 file (background.mp4) in the given expansion version.
### Load files with the RN Asset System
The asset system [introduced in RN `0.14`](http://www.reactnative.com/react-native-v0-14-0-released/) allows loading image resources shared across iOS and Android without touching native code. As of RN `0.31`[the same is true](https://github.com/facebook/react-native/commit/91ff6868a554c4930fd5fda6ba8044dbd56c8374) of mp4 video assets for Android. As of [RN `0.33`](https://github.com/facebook/react-native/releases/tag/v0.33.0) iOS is also supported. Requires `react-native-video@0.9.0`.
```
<Video
repeat
resizeMode='cover'
source={require('../assets/video/turntable.mp4')}
style={styles.backgroundVideo}
/>
```
@@ -242,16 +420,6 @@ The asset system [introduced in RN `0.14`](http://www.reactnative.com/react-nati
To enable audio to play in background on iOS the audio session needs to be set to `AVAudioSessionCategoryPlayback`. See [Apple documentation][3] for additional details. (NOTE: there is now a ticket to [expose this as a prop](https://github.com/react-native-community/react-native-video/issues/310) )
## Static Methods
`seek(seconds)`
Seeks the video to the specified time (in seconds). Access using a ref to the component
`presentFullscreenPlayer()`
Toggles a fullscreen player. Access using a ref to the component.
## Examples
- See an [Example integration][1] in `react-native-login`*note that this example uses an older version of this library, before we used `export default` -- if you use `require` you will need to do `require('react-native-video').default` as per instructions above.*