Fixes bug when pausing in fullscreen (iOS) (#325)
Similar to #153, attempts to pause in fullscreen mode will be negated by the `playbackLikelyToKeepUp` event. This PR adds a check for `_fullscreenPlayerPresented`, in additional to `_controls` before calling `setPaused` for `playbackLikelytoKeepUp`. This update is likely preferrable to #258, as it doesn't lose the empty buffer check.
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